Catharsis or Carnage? A Quick Guide on How to Rage Quit

Almost all of us have rage quit a video game at some point or another, and for a variety of reasons. Be it because of an almost impossible to beat enemy, or a section of a level that’s just ridiculously hard. However, there are a ton of different, specific moments where the vast majority of gamers rage quit.

Some rage quit moments are from specific games, while others tend to crop up no matter what game you’re playing. And sometimes, it’s as if developers go out of their way just to get us angry.

Those moments can be a build-up of aggression from a certain level, or just a once off because an enemy evolved and regained its health seconds before you were able to finish them off. All of us gamers know the feeling, and we still have mixed emoticons about the following.

The Dark Souls franchise could make up this entire list by itself. But, we’ll try limit ourselves to just the one entry. Throughout the Dark Souls franchise, souls work as the player’s experience points. If a player is killed, then their souls are dropped where they died, but players do have a chance to go back to that location and pick them up.


But, like everything else in the franchise, it’s not as easy as it sounds. You see, if a player dies before managing to pick up the souls again, they simply vanish, which could possibly ruin hours of playing; it’s even worse if you spent hours grinding so you can level up to beat a certain enemy.

Extra rage points if the souls are in sight and you’re killed by the same enemy that killed you the first time.

Playing local co-op against friends can induce its own rage quitting moments, but playing online takes it to a whole new level. Obviously, there’s the issues of cheaters but one thing that unites almost all gamers is their hatred of lag. Or a slight love for it, depending on what side of the table you’re on.

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Almost every gamer has been there; you’re slightly ahead on the board, and there’s very little time left on the clock. It’s just a matter of keeping the lead. But you’ve got another player in your sites, and you can increase the lead. And then, lag. You’re two seconds too late, you missed the shot, and taken a bullet from the enemy that was in your sights.

On top of that, not only do you have to wait before respawning, but the enemy team has taken the lead with only a few seconds on the clock. You’ve been killed and lost the match because of this one thing. Controllers have gone through walls for less.

In a boxing game, it’s pretty reasonable that Mike Tyson would be a difficult opponent, especially if he’s the final boss. However, most games also have a pretty straightforward learning curve. The first levels are relatively easy, and the game gets progressively harder as you complete more and more levels.

It’s something that almost all games institute across the board. However, the developers of Punch Out didn’t seem to get the memo. While most fights are relatively straightforward, Mike Tyson’s fight takes the difficulty up to 100. With one punch knock outs and an insane health bar, almost nobody was able to beat him. It was so infamous that not even Mike Tyson himself could beat him.

Steroids, not even once.

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The infamous RC plane mission in GTA: San Andreas. Source.

Grand Theft Auto has a series of meme worthy moments, but none are treated with as much scorn as the RC Plane mission in Grand Theft Auto: San Andreas. Anyone who’s played the game will instantly feel a bit of aggression anytime it’s mentioned.

With some terrible controls, a ton of enemies firing at you and an RC Plane that explodes if you even sneeze at it, you’re not going to get through this mission in the first five attempts. It’s as if Rockstar themselves were mocking us with it; every time the plane blew up, you had to start right at the beginning again.

Controllers were long past destroyed, and many contemplated flying an actual RC Plane straight into Rockstar’s offices. It probably would’ve been easier.

Normally tutorial missions are supposed to teach players the basics of a game. They’re supposed to give players a decent showing of what to expect in the rest of the game, and show them how to do it.

The developers behind Driver obviously didn’t realize this. Set in a cramped parking garage, the tutorial mission forces players to perform some seriously complex maneuvers with little to no training. Given their complexity, many players took hours to complete everything, if they completed it at all. Given that you couldn’t play the game proper until you did, this increased players’ tendency to rage quit.

Eventually you’d make it into the games world, only to find that almost none of the maneuvers you learned would be useful in the game. It’s like learning to become a Navy SEAL just so you can be a security guard at McDonalds. 

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