In the run-up to this year’s OFFSET, Dublin’s annual conference on all things Design, I thought I’d take a look at some of the nice design things I’ve seen lately.
First up- Monument Valley
This game has actually been out since last April but I’ve recently gotten to play it and I have to say it’s better than nice, it’s just gorgeous. The graphics are beautiful, the gampeplay requires serious thought and it’s won numerous awards.
From the Press Release
Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent Princess Ida through mysterious monuments, uncovering hidden paths, taking advantage of optical illusions and outsmarting the enigmatic Crow People.Inspired by the art of M.C. Escher, Japanese prints and minimalist 3D design, each level is a unique, hand-crafted combination of puzzle, graphic design and architecture. Like listening to an album or walking through a museum for the first time, Monument Valley is about discovery, perception and meaningful beauty.
Check it out here
This year’s BAFTAs posters also caught my eye. Created by English agency Human After All and illustrator Malika Favre, these posters for the five top nominees use very clever visuals in a retro/neo-noir style to illustrate each film. See if you can guess each one (answers below)
And speaking OFFSET and The Grand Budapest Hotel …
I’m really looking forward to seeing lead designer Annie Atkins talk about her work on Wes Anderson’s latest movie,
From her website,
Last year I spent a very snowy winter on the German-Polish border, as the lead graphic designer on Wes Anderson’s Grand Budapest Hotel. Working with Wes and his production designer Adam Stockhausen, we created all the graphic props and set-pieces for the State of Zubrowka – a fictitious European country set between the Wars. After we finished shooting I came back to Dublin and worked remotely with Wes on the poster and the titles.
See more of Annie’s work here